Xalalau Xubilozo
Xalalau Xubilozo
I compiled gmpublisher on Pop OS: https://github.com/WilliamVenner/gmpublisher/discussions/178 To fix your issue download and extract Steam SDK 151 and point your installation to it like I did.
> It seems I found a solution. WXPython uses CPython to compile some classes. If it does not find some dependencies it just skips the compilation of related class (this...
> I made a very simple build script. It doesn't do proper build sandboxing but I did it mainly for .file/general clutter containment and sandboxing. Build at your own risk!!!...
These changes were tested on my older copy of the addon. I also noticed the current workshop version lags a lot compared to the rendering I'm still using.
Oh and I also discoverd that if we set sv_cheats to 1 and enable "Minecraftfy" on singleplayer, the portals break. This is the reason: https://wiki.facepunch.com/gmod/ENTITY:OnRemove Under "Clientside behaviour remarks"
> Also there is already portal PVS, but I do like the PreDrawViewModel idea, that might be implemented I changed it to PreDrawViewModels. PreDrawViewModel was messing with my weapons.
I want this too. My tool Map Retexturizer has [decals application in place](https://github.com/Xalalau/Map-Retexturizer/blob/298f4810a5aa5f85e311fe534cff1cb706b992eb/lua/mr/client/cl_decals.lua#L42) but the support for fully handling them needs to be done. It's very bad to not be...