Timur Gagiev
Timur Gagiev
@accessiblepixel regarding music tracks, I use IMA ADPCM format at 10512 Hz. It sounds fine after decoding into 16-bit, but GBA support only 8-bit output or 9-bit with dual-channel hack...
@ketsuban it's checking code for EWRAM and works perfectly on Game Boy Micro. @naxeras some IV's plays, some are one not. @profi200 Looks like not all carts supports N2/S1 wait...
@ezfragz TR levels are sort of WADs, they store sound samples, animations, geometry and textures that are used for other levels too. So splitting data and removing duplicates is the...
hi, try to open it via right click -> Open.
check the access rights for /home/s98259/.openlara/047A427E.xsh the game can't fopen it for some reason
hi, it's already supported for taking damage (bite, hit, fall etc ) or earthquake, no other events are planned. GameBoy Player rumble support was in the plan, but after some...
@mrkrabkush was content.zip downloaded or made by you? What it contains? Does it use compression?
hi, you can use virustotal to check, but I'm sure it's false positive which can be resolved by signing the application. You can try to remove network code from the...
Hi, it's great idea, but the original game data is under copyright protection, so the user should provide the data from his own copy ;)
@Kroc hi, thanks, I'm already using it e821f236a27231830c5fd5f4ec0cb0a47b2ec1e1