Burak
Burak
Hey, I am also using Unity 6 (6000.0.40f1) but didn't encounter any compile errors. In fact, its working fine. VS doesn't throw any errors because `GetLocalPositionAndRotation` exists in unity 6...
I couldn't get the same result as yours. But it seems like you are trying to place a different tile than the autogrid recognizes. While autotile can still work with...
Yes, you can draw autotile in all three axises. Demo project only uses X & Z axis because it has only ground tiles. You have to create your bitmasks to...
1. It depends on your tiles, you should check the [Godot 3D material documentation](https://docs.godotengine.org/en/stable/tutorials/3d/standard_material_3d.html) for it. I upgraded from Godot 3 to Godot 4. The tiles scene (DEMO/res_2D/Ground_MeshLibrary.tscn) is all...
This addon first made for Godot 3.x, I think you downloaded the Godot 3.x version, can you make sure to download from [here](https://github.com/XLIVE99/AutoGrid/releases/tag/1.2-G4)? Note: There is still some visuals missing...
I have published new release (v1.3) with some small improvements. Can you try that too? Can you share the errors or screenshot of the errors with me If it doesn't...
@AlbinoElk Thanks, I forgot to update that. I will probably remove that addons folder in the future to avoid confusion. Regardless, I recommend to download from releases.
@Ryuggo Thanks for reporting the release version was wrong. I have updated the releases for Godot 4 version
@MTandi You have to create bitmask first. You can create it either with "AutoGrid" button which located on top menu or use the shortcut "Shift + T" while MeshInstance node...
@MTandi I fixed it, and updated the release file. I didn't get that error while testing. Thanks for reporting.