Oscmoar-1

Results 13 comments of Oscmoar-1

selecting and draging or rotating objects can change pose as well , only input pose failed

The plugin does not check the component pointer and data validity, and the invalid protobuf repeated field is accessed after emulation reset.

That's a good point! I didn't use manager DE to test it, I used GNOME. But something different from you, I used GNOME but failed every time!

This test case failed because `minimumWidth` and `minimumHeight` are both set to `300`. It can not worl when we set them to `100` and `200` seperately.

@kscottz @scpeters Hello developers ! I am interested in this too ! Today, I learn from [Quickstart with CMake](https://github.com/google/fuzztest/blob/main/doc/quickstart-cmake.md) and complete fuzzing enging test of https://github.com/gazebosim/gz-math/blob/gz-math8/src/Helpers_TEST.cc#L513-L528. ``` #include #include #include...

When adding a light via `Component Inspector Editor`, the created entity ends up with a Visual component but no valid Geometry.`RenderUtil::CreateVisual` assumes `Geometry` is present and calls `visual.SetGeom(_geom->Data())`, causing a...

Hi ! I have already encounter the similar issue in [#3069](https://github.com/gazebosim/gz-sim/issues/3069) . They have the same trigger process but different crash stacks.

Sorry , I do some tests after this fix , but when I rerun the simulation after I add a `light` to a model , it crashes again. This is...

Also, I find that when I use `add` function via `Component Inspector Editor` without pausing, it will not pop up `Tip Dialog` but stuck. I test it in `gz-sim9` and...

An invalid argument combination triggers an early exit while one or more `std::threads` remain joinable; when `main()` returns, their destructors (not joined or detached) call `std::terminate`, resulting in `terminate called...