Dennis C
Dennis C
Ok, that makes sense. I have considered adding some way to switch between the current placement behaviour and one where you can cycle manually between the possible states and then...
Can you elaborate on the issue with my example above? Unless I'm misunderstanding what you mean, that setup already works the way you want it when two of them are...
I agree with Tech on this. I would let `AddressMode`, `DepthTestFunction`, `UniformType` and maybe `ShaderType` slide but the rest of the enum extensions will need proper justification. The usage bits...
1. I have some plans for improving placement behaviour and potentially merging simple blocks like the floor board and wall board into one since those for example really have no...
The config file in question is on your PC and the server has no control over it. You don't need to ask your server admin for permission or the ability...
Due to lack of further response I'm going to assume that the suggested config change resolved the connected textures issue. Since the other suggestions are not feasible, I'm going to...
I have been considering adding this, but I need to think about a few issues caused by the block being tiny first, which is why this has fallen off the...
Sounds reasonable, I'll add it to the list of planned blocks
Inverted pyramid blocks are already planned and are sitting on my backlog of things to add.
> Yeah; I'm thinking of setting up a "baked" liquid model which contains this information, so that we can remove most of the patches from the liquid block renderer while...