XCompWiz
XCompWiz
In order to actually say anything as to what went wrong I'd need a run log, not a crash report. If you still can replicate this issue, I'd be happy...
Looks good! :D Are there any side effect to removing and readding the renderer every frame? I think there is logic to detect the "main world" changing. Wouldn't it be...
It's been a year, nearly, so I don't remember the exact location or if it is still in, but I recall a section of code detecting Overworld world changes (by...
Well, LG went open source. You are welcome to help track down the issue. :P This likely has to do with the alongside worlds being rendered twice. Minecraft's rendering isn't...
Recent commit based on your PR might fix this. _crosses fingers_
Has to do with how LG is handling TEs at the moment... I'll look into how best to fix this.
Hrmm... yes. I know what causes this and have to admit I hadn't thought about it. I might be able to fix it.
Status unchanged. Not sure when I'll get to it, as there are bugger issues to deal with and it will likely get fixed as things are changed later anyway.
Actually highly related to #12. Should be fixed in latest commit.
Little bit of both, I expect. The Tardis mod should insulate itself a bit here, and check for that null pointer. LookingGlass needs to improve how it handles updating the...