XCompWiz
XCompWiz
I did a bit of hunting through their [source](https://github.com/Glitchfiend/BiomesOPlenty/blob/f27fc3b85b66858c617edb0c2043005f16de8d8e/src/main/java/biomesoplenty/common/handler/decoration/DecorateBiomeEventHandler.java), and it looks like they might be preventing decoration outside of their custom world type?
Well there's a fun border case. :D I might implement your suggestion, but it isn't a perfect fix. It just defers the problem (potentially enough that it wouldn't matter, but...
We'll see what I can do. Limiting duplicates in the portfolio is a good idea either way. :) Good note on how large the difference is. Is that in this...
Thanks! Good stats. I very much appreciate your work on this. :)
Excellent! :D Always happy to have improved translations. I like to have at least two people verify any translations I can't read myself. I like your credentials, but could I...
You have a few options. I'll need to write up proper documentation for the instability configs on our [wiki](wiki.mystcraft.xcompwiz.com/Main_Page), but you could specify the numbers in config. The profile result...
Thanks! Glad you like it, and glad we could get it back up and running. During the baselining phase there is a chunk generated every 5 ticks. Depending on your...
HellFire has noted some additional issues with the profiling generation and corrected them. This should improve significantly (again!) in the next release. Particularly in the context of cascades.
Sounds like this is probably related to simultaneous world generation. Technically the world generation happens during the server tick on the server thread, but it seems like BOP (at a...
It's hard to say. It might also be a mocreatures issue, as I see that in there. If you can test without the mods and try to find out which...