Wunk
Wunk
Might be worth the data-point but there is an [xbyak for aarch64](https://github.com/fujitsu/xbyak_aarch64) that may be utilized similar to how we currently utilize [xbyak](https://github.com/herumi/xbyak).
Bumping to mention another AArch64(ARMv8.0) JIT-emitter that can be used. With a very light header-only implementation. https://github.com/merryhime/oaknut
The only platform-specific code that Oaknut has is for marking a memory region as executable. Which handles the case of Windows/Apple/Linux platforms: https://github.com/merryhime/oaknut/blob/9acafdcdd9b4c1140b1f7a125844a22405a7774d/include/oaknut/code_block.hpp#L29-L35 I believe developer(merryhime) also develops and tests...
Would greatly benefit test-coverage to get this in!
https://github.com/yuzu-emu/yuzu/issues/2136
I'm getting this issue too > But one thing "fixed" it: shutting down the system completely, unplugging from power source, waiting for a minute and then replugging and booting again....
This is interesting. A single app for chapter 1 might be the one housing all the other chapters as "DLC" that is located elsewhere on the file system outside of...
Episode 2 and 3 are in different UWP "app" folders entirely. This looks like the dumper would have to be extended with a way to detect "DLC" packages such as...
It looks like it successfully dumped based on the log there. It says clearly it should be at `C:\Users\Arthur\AppData\Local\Packages\SubsetGames.FTLFasterThanLight_gvagsjwfgyhyc\TempState\DUMP`
Ah I see now. It's partially reading the files for some reason. This is similarly happening on MCC with #31. I haven't been able to diagnose much of this UWP...