terrainwatersim
terrainwatersim copied to clipboard
Some experiments with realtime water simulation on terrain, using OpenGL 4.3.
Results
2
terrainwatersim issues
Sort by
recently updated
recently updated
newest added
Recently I realized that in many of my recent GL creations Map-commands are performed which do not orphan objects that are still in use. The result is of course an...
Already did a much better version with #line macros in: https://github.com/Jojendersie/Monolith/blob/master/src/graphic/core/effect.cpp