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Some experiments with realtime water simulation on terrain, using OpenGL 4.3.

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Recently I realized that in many of my recent GL creations Map-commands are performed which do not orphan objects that are still in use. The result is of course an...

Already did a much better version with #line macros in: https://github.com/Jojendersie/Monolith/blob/master/src/graphic/core/effect.cpp