Jonas Hahn

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Any hint on how I can fix this myself would also be welcome :)

Hello, thank you for investigating! ![image](https://user-images.githubusercontent.com/5938789/171108806-eb4d0619-8fdc-4a50-a9a7-99e9a35db832.png) ![image](https://user-images.githubusercontent.com/5938789/171108843-95daafa3-aa76-40e0-a0ca-acd9681e87b2.png) ![image](https://user-images.githubusercontent.com/5938789/171110518-c357d790-56cd-49c9-becb-85c4ca60a07a.png) Following the documentation I added the tracked shaders to always include: ![image](https://user-images.githubusercontent.com/5938789/171109916-7794c59d-b69e-426c-98e8-cc5ae9113732.png) Then I also included the precompiler flag GLTFAST_BUILTIN_SHADER_GRAPH ![image](https://user-images.githubusercontent.com/5938789/171109953-aaba8b7c-c25f-4c61-88e5-585d8940c27c.png) Sadly...

Minimal project that shows the errors. Just export to WebGL [GtlfTest.zip](https://github.com/atteneder/glTFast/files/8802946/GtlfTest.zip)

This results into the same Error for me sadly. Is there some workaround I could try? Like disable the shadow rendering in the shader graph? It seems the errors all...

I managed to fix it by copying the shader graph in the project and removing the Built-in target from the active targets.

Oh yes that is indeed the problem. Could you update to "@solana/spl-token": "^0.4.0" ? Or even better 0.4.1?

Thank you very much for the report. I can reproduce it. Ill fix it asap in the guide and playground. In the meantime please use the working version here: https://github.com/solana-developers/program-examples/tree/main/tokens/token-2022/transfer-hook/anchor/TransferHookTransferCost

I "solved" it by using this repository for WebGL then creating a common interface and using socket sharp for the other platt forms and use a compiler flag to choose...