Wolgraph

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Hi. I've had the same problem with an ifc project of mine. I couldn't fix the issue withing the code, so I managed to write a class to check and...

> Just found a candidate for solution of this. I've had the same trouble while importing meshes to Unity. The problem seems to be related to planar meshing algorithm and...

I forgot I already pasted the link. I'm sorry. If I had time I would have wrote it for general solution, too, using structures or multi-arrays. Glad to ear you've...

Hi everyone. Maybe I'm late, but I managed to solve the problem of context crash in Unity I wrote a support console (.NET Framework) program which just do the convertion...

@liszto I started studying C#, xBim and Unity a month ago, and as I couse understand this is the only solution unless this tool is made compatible for .NETCORE I'm...

Transparency is saved into the property set within the file. you can easily find it in the .ifcxml file. I think textures depends on the material library in you modelling...

If you parse the xml file, you can find the list of the materials with their ID. Then you can parse the instances of the model and read the ref...