Vitaly Novichkov
Vitaly Novichkov
The only thing I should to do: return player into the same state as before entering the level: I.e. to keep obtained power-up and updated progress (collected coins and things),...
> In Super Mario World, the progress will be updated. But you can only Start + Select after you have beaten the level already. Interesting, I.e. allow the level quit...
btw, what about levels that has multiple stars? (you will need to replay the level by multiple times, the big example at "The Great Castle Adventure" if I remind correctly)...
> I have made two quick recordings: https://imgur.com/a/C0wFOyq (A bit buggy but it shows what's important.) Damn Cinnamon + NVidia, however, I do use OBS in the NVENC mode, and...
I see, so, any exit will allow this.
This option will be added into "compat.ini" and will be unavailable at speed-run mode 2 and 3 (only mode 1) to give the fair result of speed runs that usually...
Another thing on dealing with tricky-designed HUB episodes like the "Mario & Luigi Marathon" episode? btw, this episode would also get the "sub-hubs" option to resume the game at the...
I remembered the case of "Super Mario 3D World": player is able to quit the currently playing via menu with lose all the coins / stars / stamps / points...
Absolutely good idea :fox_face: For various animation conditions, can easily add the list of tiles (which will change the playing animation, etc., etc.)