Brandon
Brandon
When blitting, the texel coordinates are not properly attained https://github.com/grimfang4/sdl-gpu/blob/e3d350b325a0e0d0b3007f69ede62313df46c6ef/src/renderer_GL_common.inl#L4535-L4539 *** The above code assumes texels are at the following u, v coordinates  *** However, the correct u, v...
As the title says... this causes a segfault when I call ResetRendererState To replicate (1) Load a target from a blank image (2) Blit to the target so that last_target/active_target...
It'd be nice if functions could describe their behavior when errors occur. Instead, I'm just staring at the source code to decide whether to check certain functions for errors.
When I call DisableResizing on the WindowControl class, the title is no longer in the right position. Example:  I suggest adding this function to one of the windows in...
I have spent quite a while trying to find out why this is happening. For now, I'm going to give up and leave this issue here with the intention of...
A platform independent cursor ought to be added to GWEN. SFML can hide the platform's mouse cursor. With that, another one could be drawn.