LP

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Just squashed the commits as required.

Moved the set_editable in the _create_tree() and _update_tree(). For some reasons, the favorites creation is done within the _update_tree(). That way, the Favourite: and "res://" can't be edited.

I fixed the wrong names not being reverted. I considered two options: - Simply calling update_tree() which is the simple way; or - Restoring old_name from to_rename with some string...

If a file named "scene.tscn" is renamed to ".tscn" by accident or voluntarily, the rename will pass because the file length check includes the extension. On my linux machine, this...

The code in tree.cpp at lines 3563 is causing some weird behaviors. Specifically, if the cell is set as "editable", a double click will automatically enable the "inline edit" mode...

Alright, I have made changes, but also a huge mistake with git I believe.

I created a new pull request instead https://github.com/godotengine/godot/pull/76794

Probably obvious, but I'd like to point out that the opposite EntityMut and Res will also return the same error. ```rust use bevy::prelude::*; #[derive(Resource)] struct Foo; fn sys(_: Query, _:...