Michał Witanowski

Results 65 issues of Michał Witanowski

- dual viewport rendering - can be handled with geometry shader and render target array - research required - better culling / pixel rejection - we don't need to draw...

low priority
new feature
huge

An interface needs to be created that will communicate with VR devices. It should be able to: - gather VR device information - get required rendering mode (resolution, distortion parameters,...

low priority
new feature
huge

http://www.gabrielgambetta.com/fast_paced_multiplayer.html http://gafferongames.com/networking-for-game-programmers/

low priority
new feature
huge
proposal

Currently, the Bounding Volume Hierarchy (BVH) is used only for meshes occlusion culling. Use BVH for other entity types to speed up rendering.

medium priority
new feature
huge

Consider porting the engine to ARM architecture to be able run it on Raspberry PI, Odroid or similar devices. Issues to be solved: - Remove SSE (SIMD instructions should be...

low priority
proposal

Apart from unit tests there should be also performance and stress tests. - can be written using gtest, but the results (timings, etc.) should be displayed in clear way (maybe...

medium priority
new feature
huge

TODO

low priority
new feature
medium
proposal

Goal features: - Easy API for creating new event types. - Custom, game-defined event types. - Consider that a user may do anything in a event callback (for example destroy...

medium priority
new feature
huge

TODO

low priority
new feature
huge

- new entity - terrain - segments integration - collision detection - planet rendering (?)

low priority
new feature
huge