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Stereo rendering

Open Witek902 opened this issue 9 years ago • 0 comments

  • dual viewport rendering
    • can be handled with geometry shader and render target array - research required
    • better culling / pixel rejection - we don't need to draw things outside viewing circle (if it is a circle)
  • distortions as post process (if not done via VR SDK already)

Witek902 avatar Jan 08 '16 22:01 Witek902