Winston Hartnett
Winston Hartnett
> I'm on board. Can you make a PR? Sure! > Very curious what your plans are here though. I'm working on a deterministic entity ID allocator (in addition to...
> I'm not sure I want users to be implementing `SystemParam` - at the very least I'd be reluctant to claim it's currently supported. > > I suppose unless/until we...
And... nevermind. After getting real-time property updating in godot-rust and godot-mono working flawlessly, it couldn't be a GDNative problem. It seems godot-nim doesn't update Remote Inspector properties if the debug...
Just tested the same projects on Windows, the values *do* update even when the window isn't focused. This must be a Linux + GDNative bug (as Mono and GDScript work...
> It would be cool to do it like this: > > ```kotlin > @RegisterClass > class CreatureScene : Spatial() { > private val body: CreatureBodyScene by onReady { getNode("CreatureBody")...
Ah, I see. Yes, a `currentState` function would be helpful. I am hoping to use Synthesis for FSMs in a quick game I am writing with the Godot game engine...
Just ran into this again, so I pushed some changes in #7119 . Some comments/questions: - Should the access sets *always* be a superset of their previous value in the...
I'm also experiencing this issue. I've given Google Play Services, Google Play, and Google Fi all permissions. Same `READ_PHONE_STATE permission is missing` shows up in log. eSIM support is enabled.
> > I'm also experiencing this issue. I've given Google Play Services, Google Play, and Google Fi all permissions. Same READ_PHONE_STATE permission is missing shows up in log. eSIM support...
eSIM is definitely broken. Just did a factory reset and tried again --- doesn't work.