Lucas
Lucas
# A brief contextualization As we all know, the vanilla server has two modes of user authentication: Offline and Online. In offline mode, the server will skip this verification and...
# Contextualization Following issue #45, it is now more important than ever to raise awareness to future users of the API to save player-related data using unique ids, instead of...
Several years ago, a new json-based chat text system was introduced to the game. While the old system, using a formatting character (§) and specific codes ([0-9a-f]), allowed for custom...
The title pretty much sums it up: Allow the end tag as root to represent an element that is not present, which would allow the serialization of nullable types at...
When decoding Nbt from a stream, the decoder will read past the point where the actual Nbt data is. This is generally not an issue if you're solely reading the...
As of 23w31a, NBT tags sent over the network no longer encode the usual "empty tag name", and instead only the tag type id and payload. A comparison can be...