Willard
Willard
I heard that there's some texture bleeding for some people. I read that generating my own mipmaps could fix that, but it still wouldn't be a customizable setting since WebGL...
I think this is fixed now. Probably.
Lava and water icons now exist.
I've already fixed several collision bugs. I'm not going to leave in bugs on purpose, but could maybe add some sort of elevator block or something. Or maybe implement water...
It's fine. "Elevators" are just stacks of blocks with a glitched entry method. Replacing one would take like 2 minutes tops.
Fixed
Here's a working elevator. Sneak onto the slab, then release it. I'm not planning on fixing bugs caused by unsneaking when there's no space in the near future, since that...
This has been implemented with passwords.
The next update will add /history and /undo to remove griefer destruction. There's also private worlds now.
Actually when I implemented cloud saves a year or so ago I started saving all worlds to the server. So at this point I'd just need to make some sort...