WildCard65
WildCard65
To expand on what crab is asking, see this plugin: https://forums.alliedmods.net/showthread.php?t=197273
Wliu, the plugin I linked to works like this(also, no html tags for code or spoilers?): ``` sourcepawn public Command_SetMyBossH(Handle:menu, MenuAction:action, param1, param2) { if (action != MenuAction_Select) return; decl...
I found out it's ` \* 3 for before and after, thx for trying to show it for me Wliu
Well we can keep the big forward(just clean it up and port it to pure sm 1.5) and call 2 seperate forwards in 1 hook (if needed)
looks good.
Yes, but still, if you don't unload freak_fortress_2.smx but still have like 20 subplugins taking like 7 minutes to unload, you can still expect close to 2 hours and 20...
Also note, this is how I plan ff2 to run in my FF2-Alpha repo: 1) FF2 fires the native FF2_UnloadSubplugins() after a round. 2) Extension's code is now executing. 3)...
no, plugin executed commands like what ff2 does to control subplugins: InsertServerCommand("", ); ServerExecute(); if a command was inserted through a plugin but then fired, BUT plugin has more code...
to prevent ff2 itself from activating the ability
wierd thing, -20 doesn't cause such issue at same time reaching same goal 20 should do.