Wiethoofd
Wiethoofd
 and within a few seconds of that they fixed itself 
[Short STV demo with a single player taunting on koth_product_rcx](https://cdn.discordapp.com/attachments/359835105600077835/777154297678790686/taunting_player_stv.dem) - set `ce_tplock_taunt_enable 1` and spectate the player in first person - when player taunts the cosmetics won't be visible...
Bit late, but to start: 1. Download the latest .zip build from [this fork from dalegaard](https://github.com/dalegaard/CastingEssentials/releases/latest) 2. Extract the contents of that .zip (CastingEssentialsRed-master) to your `/tf/custom` folder 3. Add...
Should be doable now thanks to 47efee7
More info: - Status Effects seem to get _stuck_ after ubers occasionally, a player might still have an indication of the ubered status effect, while not even being healed. ---...
[Example STV demo](https://demos.tf/301673) At the start a blue scout and red soldier in the first slots are dead and the 'team class' bind will not cycle through the players, but...
`cl_fullupdate` happens when in static autocamera on mid Blue soldier clips through stairs when walking in lobby https://clips.twitch.tv/BoxyKathishSashimiSaltBae
Apparently disabling `ce_cameratools_fix_view_heights` can fix the POV heights again, but then the offsets obviously aren't correct anymore for scouts and scoped snipers.