HuskTowns
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A simple and elegant proxy-compatible Towny-style protection plugin
I would like to see an option for mutual building in town ally. It is very functional.
Bumps BlueMapAPI from 1.7.0 to 2.2.1. [![Dependabot compatibility score](https://dependabot-badges.githubapp.com/badges/compatibility_score?dependency-name=com.github.BlueMap-Minecraft:BlueMapAPI&package-manager=gradle&previous-version=1.7.0&new-version=2.2.1)](https://docs.github.com/en/github/managing-security-vulnerabilities/about-dependabot-security-updates#about-compatibility-scores) Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a...
Can you make it possible to set non alphabet characters as tags like Towny does? and also need a placeholder for the town tag. Something like a japanese, chinese.
Bumps HuskHomes2 from 3.0.2 to 3.1. [![Dependabot compatibility score](https://dependabot-badges.githubapp.com/badges/compatibility_score?dependency-name=net.william278:HuskHomes2&package-manager=gradle&previous-version=3.0.2&new-version=3.1)](https://docs.github.com/en/github/managing-security-vulnerabilities/about-dependabot-security-updates#about-compatibility-scores) Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a...
HuskTowns data loading takes forever on servers with a large playerbase and lots of player and town data.
It would be ideal if players could pick their own town colors instead of it being picked for them. - /town color command - choose town color. Some of my...
/map command - would be great if it highlighted the chunk you're standing in so it's possible to see on that chat map command. Like the chunk people stand on...
Plot trust does not work. If a player is assigned to a plot, they cannot plot trust another player which is unintended behavior according to the wiki's description. The plot...
Sometimes you don't want a specific player to enter your town land. It would be great if players could prevent specific people from entering their claims. I suggest a town...
- Can't kill passive mobs in /farm plots (so people can't do cow/chicken/sheep spawner farms)