WestLangley
WestLangley
### Description The above image is from the [webGPU MRT example](https://threejs.org/examples/webgpu_mrt.html), _modified_ by setting a custom renderer viewport. The original example uses this pattern: ```js const out = mix( output.renderOutput(),...
Like so. It also applies the same injection to both vertex and fragment. This PR only implements the change for the WebGL backend.
The arguments were swapped. `darkness` is in [0, 1].
### Description `RenderOutputNode` converts scene-referred linear light values to display-referred code values, and then converts the code value to a color space appropriate for the display. The current name is...
### Description Below are two example files that instantiate an `OrthographicCamera` by passing _pixel_ units into the constructor. The units should be _scene_ units. __FBXLoader.js__ https://github.com/mrdoob/three.js/blob/ddd1bc654db5fdc3f58a5cbc689065b26864add0/examples/jsm/loaders/FBXLoader.js#L1097 After reading the FBX...
### Description I believe @sunag is working on this, but posting here for reference: This code block is leading to a concurrency problem. https://github.com/mrdoob/three.js/blob/7b9a543a488cd842c41d9cee4fd4a826082475f2/src/renderers/common/PostProcessing.js#L69-L85 While awaiting `renderAsync()` to resolve, other...
### Description Clear Color is not set correctly when clear alpha < 1. Compare `WebGPURenderer` with both `WebGLRenderer` and `WebGPURenderer/WebGLBackend`. The latter two appear to render the same, and I...