Wedge009
Wedge009
So the blinking goes away when only using Demastered on its own, no other modifications? Maybe I'll try that next time I play.
> I guess the idea is to move all the stuff that should be synched into a common folder; I'm not sure what to call it though. If we can't...
I could try to do this myself but I don't know what changes have been made or what is 'canonical' even for 1.18, let alone @nemaara's grand designs for 1.20...
Possibly impacted by any changes from resolving #8238, #8363, #8387, #8558.
Is this and #8467 a situation where #1834 would help?
@Dalas121 Not sure if this is something you should note as part of your new position.
I don't think anyone can be expected to know every nuance of the lore, but anything treated as a source should ideally be kept up-to-date. My mistake in #8839 was...
What's the status of this? I note #6912 has been merged.
For the time of writing, both master and 1.18 branches (you didn't say what code you're using), I observe line 27 of https://github.com/wesnoth/wesnoth/blob/master/data/tools/pywmlx/state/wml_states.py to be a comment block. Can you...
At first glance I thought maybe the interpreter wasn't accepting comment blocks at a different indentation level to what is the then-current class block (for `WmlIdleState`). But it is strange...