SimplexNoise
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C# Simplex Noise (1D, 2D, 3D). Supports arbitrary sizes and scales.
Why convert from (-1 to 1) to (0 to 255) ? Isn't it more common to use 0 to 1 at least for noise output?
Am I using it wrong? ```csharp SimplexNoise.Noise.Seed = 12345; Console.Out.WriteLine($"Simplex noise: {SimplexNoise.Noise.CalcPixel1D(42, 0.2f)}"); ``` Just keeps saying 128 for any value of x, for any seed, for any scale.
What steps will reproduce the problem? Generate noise using CalcPixel2D() in all four cartesian quadrants for(x = -1000; x
I'm generating noise on a 3d sphere and then projecting it onto a plane. Everything works fine as long as I don't reset the seed value; but resetting the seed...