SimplexNoise
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Discontinuities in 3D noise
I'm generating noise on a 3d sphere and then projecting it onto a plane. Everything works fine as long as I don't reset the seed value; but resetting the seed value seems to introduce discontinuities in the generated data which makes it unusable. The discontinuities look like a sine function plot on my projected plane, which I believe means it would correspond to a straight line in cartesian 3d space.
@asklar this might be related to issue #7 ; if you ever find a solution 👀 could you please update that one as well.
Yes seems related