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Shader created using shadergraph which implements billboarding and sprite selection from a spritemap according to the position of the camera and its angle

Results 3 DirectionalSpriteShader issues
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Hello, please upload the final shadergraph, this one is only the first part without object forward.

Using the 'Converting the Object-Space forward to World-Space' results in only 3 sides of the spite being viewed. I am wondering where does Normalize connect too? Thanks!

Something that I've been looking to do is to lock sprites to a horizontal axis. At the moment, if the camera gets above or below the sprite they'll lean to...