Waffle
Waffle
Still present on Hololens 2 with latest MRTK on Unity 2019.4.21f LTS All I wanted was some anti aliasing, not even the whole post process stack.
Trust me its not a config or Unity issue, its very specific to MRTK. Unity's post processing supports VR, both for single pass and multipass. I know MRTK is doing...
FYI for anyone else getting a crash after calling `registerApp` After looking at the log, I noticed it was complaining about classes not being defined. It turns out `registerApp` calls...
Fixed CLA rejecting due to my email
> I think this is technically valid, but there should be a way to grab the point back (and the preview rendering on the GraphEdit should be clipped). Perhaps allowing...
16 bit typically isn't needed, but for certain situations such as terrain heightmaps, it can be absolutely necessary
This is an extremely unintuitive gesture.
I have been experiencing this exact issue for about a month now, it took me a while to realize what triggers it. I have to use the Vive Tracker 3.0...
@zite For my use case, I was able to mostly solve this issue by eliminating all SteamVR plugin code. I'm interfacing directly with `openvr_api.cs` to get Vive Tracker 3.0 pose....