Waelwindows

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The ints are at the beginning of the file, the data structure I'm trying to deserialize will always start after the ints. Which means that my struct is directly after...

the format contains a header that is serialized as normal. but the rest of the class' data is encrypted using AES 128 CBC. Currently I use a stream which collects...

Can you also add a range like expression for bindings, because there's a lot of cases where there's 2 arrays/lists in which one contains the offset and the other contains...

Would this work as a post-deserialization step where you can process your data (using functions and the like)?

Ah, so will this help with the FieldScale bug you have with a different endianness?

If you have a field with the FieldScale attribute in Little Endian it deserializes correctly, however, if you try the same but in BigEndian, you get garbled data.

I had to resort to using a function that sets the Atlas class' texture to the explicitly serialized textures. [Main.cs](https://pastebin.com/xJ1jMRmN) [TxpTool.cs](https://pastebin.com/ThVMqvKu)

It exits prematurely when it deserializes as a member of another class, However, when deserialize by itself inside the same file at the same position, it doesn't

# Compatibility Report - Name of the game with compatibility issues: Call of Duty: Black Ops III - Steam AppID of the game: 311210 ## System Information - GPU: GTX...

Was able to reproduce, seems to be fixed by installing syntact plugin ### Info * Version: 0.1.0 * Terminal Emulator: alacritty 0.3,3 * OS: Linux Kernel 5.2.5 - Arch Linux