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Raymarching Project In Unity

Unity Raymarching

Software

This project was developed using the following software:

  • Unity 2020.3

Sources & Useful Resources

Here is a list of sources I used when developing this project:

  • Inigo Quilez:

    • https://iquilezles.org/www/articles/distfunctions/distfunctions.htm
    • https://www.shadertoy.com/user/iq
  • Other GitHub Projects:

    • https://github.com/SebLague/Ray-Marching
    • https://github.com/IRCSS/UnityRaymarching/tree/master/Assets
    • https://github.com/electricsquare/raymarching-workshop
    • https://github.com/hecomi/uRaymarchingExamples
  • The Art of Code:

  • Other Sources:

  • Unrelated, But Worth Reading:

    • https://www.euclideanspace.com/maths/geometry/rotations/conversions/eulerToMatrix/index.htm
    • https://gist.github.com/mattatz/86fff4b32d198d0928d0fa4ff32cf6fa
    • https://catlikecoding.com/unity/tutorials/rendering/part-1/
    • https://ntrs.nasa.gov/citations/19770019231
    • https://catlikecoding.com/unity/tutorials/rendering/
    • http://www.shaderslab.com/shaders.html
  • 4D Rendering - This is something I want to develop into the RayMarching project, but currently I dont have the time to do so.

License

This project is under the MIT License. Read the LICENSE.md file for more information.