Andrej Redeky
Andrej Redeky
Currently, we rely on first log message to kick off LuaVM and start onInit for mods. Should be changed to more proper hook. Ref: https://github.com/WopsS/RED4ext/blob/master/src/red4ext.dll/Hooks/CInitializationState.cpp#L15
https://github.com/yamashi/CyberEngineTweaks/blob/dee335c1f1fd612258aaad48131fbdbb09d52430/src/reverse/BasicTypes.h#L67 These should be removed cause maintnance nightmare. Legacy stuff from before RED4ext.
Internal mod management utility widget which would display information about currently installed mods and would allow users to manage them directly from UI, ideally with an option to reload just...
We give ability to modders to close their databases if they see fit, but they cannot reopen them. There should be some open function or reload for DB.
Reported by @striderxfossility inside #497 ----------------------------- Also there is a ``BUG`` in these components related to props. For example: ```lua local tpp = player:FindComponentByName(CName.new("TPPRepresentation")) print(tpp.detachedObjectInfo[1].itemTDBID) -- prints "Items.PlayerFppHead" CName tpp.detachedObjectInfo[1].itemTDBID...
Widget for font settings. Could be done as part of existing Settings widget, but probably better would be to have this in some separate widget, potentially with some preview. TODO...
Widget for managing mod windows/widgets. Should replace current onDraw handler, would function as toggle for all mods windows. We could also have toggable log window per mod, and other cool...
- [ ] Switch to ImGui v1.88-docking package - [ ] Update Win32 impl based on what is in reference for this particular tag - [ ] Update DX12 impl...
- [x] Rework binding system - [x] Change overlay layout - [x] Add scrolling to Bindings and Settings (like console output, as there is great potential for overflow and it...
Premise is to have look which feels more like CP77 style and to give mods and users ability to more easily change themes. Mods could define themes for themselves, users...