MIRAGE-XR
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MirageXR is a reference implementation of an XR training system. MirageXR enables experts and learners to share experience via XR and wearables using ghost tracks, realtime feedback, and anchored inst...
The pushed changes have fixed the margins of the caption textbox.
- Removed some old code and prefabs. - Add the toggle and toggle groups - add the Audio player and the connectivity to the server - merge the text box...
The Tutorial Manager usually has one class per tutorial step. Event system and some custom action complexity prevents us from simplifying this in general. However, the HelpSelection subsystem lacks this...
(TMR = Tutorial Manager Refactor) Currently we highlight UI elements by basically copying them on top of the area faded out by use of the Tutorial Popup. Instead, Alex has...
To send Greek characters to the API, they have to be encoded in Base 64.
Since change to URP, the shaders and their variants have grown, and blow up the archive to over 400MB.
Move ``` Assets/MirageXR/Managers/ModelLibraryManager.cs Assets/MirageXR/Common/Scripts/CombinedEditor/ActionDetailView/Annotation Editors/ScriptableObjects/LibraryObject.cs ``` into their Content Type folder please
The new Virtual Instructor augmentation should have a tab "My characters" that allows the users to upload/import their own characters. For now, the plan is to implement the import from...