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MirageXR is a reference implementation of an XR training system. MirageXR enables experts and learners to share experience via XR and wearables using ghost tracks, realtime feedback, and anchored inst...

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This pull request introduces a new 'Visibility Manager' feature that allows users to easily add or remove renderers from GameObjects via a toggle mechanism. Below are the key components of...

Often MirageXR Activities use Digital Twins of the real world location in which the training will be applied. These Digital Twins are either 3D Scans, or 3D models (converted from...

In the login dialogue, the password forgotten link seems to have stopped working.

Resolves https://github.com/WEKIT-ECS/MIRAGE-XR/issues/1951 (But let me double check this first!)

So that you can switch off the character listening... or a push to talk button... Complementary to: https://github.com/WEKIT-ECS/MIRAGE-XR/issues/1948

UX-UI design

If AI mode inserts %%point:augmentation:name%% into the conversation, parse it and temporarily turn the character and make it point in a direct line to the location of the augmentation.

Add sporadic tutorial-like hints and prompts to occasionally invite the user to do something (e.g. add title). From time to time the user could be prompted with a message in-UI...

priority: medium

Currently, the character has only one prompt per activity, but it should be possible to have different prompts in different steps.

Whenever the prompt has %%reset%% in it, it should reset the chat conversation at that point (and inject the rest of the string as new prompt).

When the user picks correctly, add the text string saved in the editor for this to the conversation. And same when incorrect. For example: AI character asks user to find...