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3D graphics lib for Ndless (and possibly other systems)

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I was wondering about the usage of `lcd_blit(void*)` versus using the raw LCD screen memory address. Looking through [lcd_blit.cpp](https://github.com/ndless-nspire/Ndless/blob/master/ndless-sdk/libndls/lcd_blit.cpp), the `lcd_blit(void*)` calls a hardware-specific function in the array `lcd_blit_320x240_320x240_565 or...

question

I recently found that tex2ngl currently doesn't work for images which aren't in RGB or RGBA format (for example, PNGs in indexed mode). PIL's `Image.convert()` method is an easy fix

Support for SDL2, and fixed some divide by 0 errors with Fix, changed some other things for simplicity. Some questions: - why use this to create the depth buffer instead...