wide-snes
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Super Mario World (SNES) Widescreen Project
The arm64 beta 10.6 build of bsnes-hd fails to run. A SMW rom patched with this hack is also extra buggy. After failing to load the rom, RetoArch no longer...
At the opening of Wendy's Castle #6, the Skeleton walks right instead of left, and drops into the spring hollow beneath the giant spike. The section with Saw Blades immediately...
Assuming this isn't a ridiculous amount of work, would it be possible to make the widescreen patch work with the combined All-Stars + SMW rom? Note that this is completely...
If you open a lock with a key while riding yoshi, and he spits it out while the lock is zooming-in, the sound stretches, and the animation of the zoom...
I have only observed this so far in Vanilla Secret 1, but kicking a koopa shell off the bottom of the screen can cause the shell to flicker towards the...
Would be cool if the HUD could also be spread out to the edges. I'd also like to be able to hide the HUD with L+R (or some other combo)...
 I'm using Retroarch emulator. Can you help me? Thank you.
I think the first stage is excellent as a reference screenshots for two reasons: * You see the _Item Stock_[1] (the blue hollow rectagle). People typically take screenshots on it...
On the main menu it’s still the normal aspect ratio but squashed and on the world map there’s all random sprites on the sides of the screen, gameplay works good...
Hi! Love the game! Great work! I noticed none of the existing cheat codes seem to function correctly with this version. Any chance that could be resolved?