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Some sprites moving right while they should be moving left, at the beginning of a level sub-area.

Open princenb opened this issue 3 years ago • 6 comments

At the opening of Wendy's Castle #6, the Skeleton walks right instead of left, and drops into the spring hollow beneath the giant spike.

The section with Saw Blades immediately following the Skeleton has multiple L-R traveling blades spawn, which throws off the original timing.

princenb avatar Jun 20 '21 05:06 princenb

Super Mario World (USA) SA-1 Widescreen v1 2-001

princenb avatar Jun 20 '21 05:06 princenb

Super Mario World (USA) SA-1 Widescreen v1 2-005 Super Mario World (USA) SA-1 Widescreen v1 2-002 Super Mario World (USA) SA-1 Widescreen v1 2-006

princenb avatar Jun 20 '21 06:06 princenb

Dry Bones issue can be solved with Sprite Initial Facing Fix. Might also fix other similar situations if there are any.

TheLX5 avatar Jun 20 '21 17:06 TheLX5

This looks like a general issue in many levels, and so I suggest changing the title of this issue to

"Some sprites moving right while they should be moving left, at the beginning of a level sub-area".

I am also moving my screenshots from #26 to here.

Vanilla Ghost House Map overworld Instance 1 in Vanilla Ghost House Instance 2 in Vanilla Ghost House Vanilla Dome 3 overworld Instance 1 in Vanilla Dome 3

sken130 avatar Jun 26 '21 06:06 sken130

Great point.

princenb avatar Jun 26 '21 07:06 princenb

More instances found as I completed a 96-exit run. Chocolate Island 2 overworld Chocolate Island 2 Instance 1 Chocolate Island 2 Instance 2 Chocolate Island 5 overworld Chocolate Island 5 Instance 1 Valley of Bowser 1 overworld Valley of Bowser 1 instance 1

sken130 avatar Jun 28 '21 05:06 sken130