wide-snes
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Some sprites moving right while they should be moving left, at the beginning of a level sub-area.
At the opening of Wendy's Castle #6, the Skeleton walks right instead of left, and drops into the spring hollow beneath the giant spike.
The section with Saw Blades immediately following the Skeleton has multiple L-R traveling blades spawn, which throws off the original timing.
Dry Bones issue can be solved with Sprite Initial Facing Fix. Might also fix other similar situations if there are any.
This looks like a general issue in many levels, and so I suggest changing the title of this issue to
"Some sprites moving right while they should be moving left, at the beginning of a level sub-area".
I am also moving my screenshots from #26 to here.
Great point.
More instances found as I completed a 96-exit run.