VinnyVicious

Results 20 issues of VinnyVicious

Is there any intent on adding new features to this renderer? Maybe higher resolution lightmaps, PBR?

Would be cool to have something like Wicked Engine's infinite ocean shader: https://x.com/turanszkij/status/1519269342290001920?s=20 The procedural sky feature is also nice. Less assets for indies to make.

It would be cool to add support for detail textures and more advanced terrain texturing techniques, like in UDK: https://docs.unrealengine.com/udk/Three/TerrainAdvancedTextures.html There is an old Urho project that did this: https://github.com/JTippetts/U3DTerrainEditor

Are those in the roadmap?

I'm working on loading gltf models on an older engine that does not support PBR rendering, and I've been struggling on how to use the following texture maps: https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/DamagedHelmet/glTF I...

It would a very nice addition: https://github.com/fte-team/fteqw/blob/master/specs/skeletal.txt#L71 Specially if they are activated after the death animation.

Are networking features planned on ironwail's roadmap? Features like that are usually present in some Quake 1 clients (FTE, ezquake) and allow smoother multiplayer gameplay. And, given that ironwail is...

Playing online with friends right now is a bit convoluted and the easiest way out is using something like Hamachi. In FTEQW `sv_public 2` uses TCP to connect to the...

Would it be possible to pre-compile rhai scripts used in an application and bundle them with the application? The reason I ask is due to the fact that performance is...

I think seastar could benefit a lot from featuring on popular industry-standard benchmarks, such as: * https://web-frameworks-benchmark.netlify.app/ * https://www.techempower.com/benchmarks/#hw=ph&test=fortune&section=data-r22 I know, from experience, that Seastar is much faster than drogon....