VinnyVicious
VinnyVicious
From what i could see, there's no dedicated server support. Only browser-based.
Amazing! :+1:
I'll definitely try to come up with something. I'm still getting used to the library and how it works, so it's a bit difficult for me. Thanks for the info,...
I realized that i was wasting too much time trying to get this system in place for my game. As an indie, time is precious and i've noticed that doing...
As @guillaumeblanc described, you would have to use a library to implement all of the interpolation techniques (Maybe https://github.com/mobius3/tweeny ?) and just use ozz-animation as a driver.
One thing that would be really amazing is a small interpolation example along the lines of Overgrowth's techniques: http://www.gamasutra.com/view/news/216973/Video_An_indie_approach_to_procedural_animation.php Blending between only two keyframes at a specific time, producing a...
@mosra, usually, i just do the entire animation in Max and export the FBX containing it. And then play it in the engine. This leads to issues known as players...
I wanted to get rid of the skating issues and also handle edge cases, like the jump technique. Everything is much more fluid using this Overgrowth technique. I can do...
Amazing work!
That's awesome! Do you think an example with a character could be added so it's easier to implement?