Vinifera
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Vinifera is a C&C: Tiberian Sun engine extension implementing new logics and fixing bugs.
Closes #256 This pull request allows the saving of randomly generated maps with the .MAP extension. From the Random Map dialog, previewing the map from the selected settings and pressing...
Closes #201 , Closes #203 This pull request implements 2 features to improve the harvester AI: - The harvester's refinery-seeking algorithm now considers both free refineries and occupied refineries when...
Closes #611 , Closes #715 This patch makes it possible for vehicles to transform into other vehicles on deploy. This behaviour is controlled by a new `TransformsInto=` key for `UnitType`s....
Closes #531 This pull request implements various features for naval factory and unit support. **NOTE:** Until a VesselClass is fully implemented, The following keys will act as a separation between...
Closes #770 This pull request fixes a bug where cargo toted by an aircraft _(such as the **Carryall**)_ is always unloaded facing north, ignoring the current facing of the aircraft.
Closes #721 This pull request fixes various bugs and related items with `NaturalParticleSystem`. - Fixes a bug where the Z coordinate of `NaturalParticleLocation` was not considered when spawning `NaturalParticleSystem`. ---...
Closes #595 This pull request implements `CanApproachTarget` and `CanRecalcApproachTarget` for TechnoTypes, and `ApproachTargetResetMultiplier` for the rules `[General]` section from Red Alert 2. **`[TechnoType]`** **`CanApproachTarget=`** _Can this unit can continually move...
Closes #106, Closes #656, Closes #657, Closes #658, Closes #659 This pull request covers multiple related items; - Changes the effect of the `MultipleFactory` bonus to be the same as...
Closes #580 This pull request implements two new keys for controlling the Tiberium spawn feature **_only_** when a unit with `TiberiumHeal=yes` dies. **`[TechnoType]`** `TiberiumOnDeath=` - Does this unit spawn a...