Vinifera
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Various bug fixes and items related to `NaturalParticleLocation`.
Closes #721
This pull request fixes various bugs and related items with NaturalParticleSystem
.
- Fixes a bug where the Z coordinate of
NaturalParticleLocation
was not considered when spawningNaturalParticleSystem
.
In addition to these bug fixes, two more optional particle systems can be now spawned alongside NaturalParticleSystem
, with NaturalParticleSystem3
spawned last.
[TechnoType]
(Although the Natural particle systems only apply to BuildingTypes)
NaturalParticleSystem2=<ParticleSystemType>
The secondary particle system to spawn when this building appears in the game world. Defaults to <none>
.
NaturalParticleLocation2=<X,Y,Z>
The location to spawn the respective particle at (relative to current coordinate). Defaults to 0,0,0
.
NaturalParticleSystem3=<ParticleSystemType>
The third particle system to spawn when this building appears in the game world. Defaults to <none>
.
NaturalParticleLocation3=<X,Y Z>
The location to spawn the respective particle at (relative to current coordinate). Defaults to 0,0,0
.