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Various bug fixes and items related to `NaturalParticleLocation`.

Open CCHyper opened this issue 3 years ago • 1 comments

Closes #721

This pull request fixes various bugs and related items with NaturalParticleSystem.

  • Fixes a bug where the Z coordinate of NaturalParticleLocation was not considered when spawning NaturalParticleSystem.

In addition to these bug fixes, two more optional particle systems can be now spawned alongside NaturalParticleSystem, with NaturalParticleSystem3 spawned last.

[TechnoType] (Although the Natural particle systems only apply to BuildingTypes) NaturalParticleSystem2=<ParticleSystemType> The secondary particle system to spawn when this building appears in the game world. Defaults to <none>.

NaturalParticleLocation2=<X,Y,Z> The location to spawn the respective particle at (relative to current coordinate). Defaults to 0,0,0.

NaturalParticleSystem3=<ParticleSystemType> The third particle system to spawn when this building appears in the game world. Defaults to <none>.

NaturalParticleLocation3=<X,Y Z> The location to spawn the respective particle at (relative to current coordinate). Defaults to 0,0,0.

CCHyper avatar Dec 06 '21 15:12 CCHyper