Vincent Lagerros
Vincent Lagerros
Multiple windows at the same time would be interesting. Just imagine snake or pong with diffrent windows.
A feature that makes it possible to lunch multible windows, all in the same game. Pong with 3 windows, one for each padle and one for the ball. Inconvinient, but...
The only thing I need to make this possible, is a way to lunch Defold from Defold.
Right now I am saving and loading data from a text document, not very efficient but better then nothing. Launching more windows whould be fine by me
When updating a lot of mesh colliders, I found it much more efficient to do it with https://docs.unity3d.com/2019.3/Documentation/ScriptReference/Physics.BakeMesh.html https://pastebin.com/5vtND7ap
I would raycast down from the sky when generating the chunks on the x,z axis via a 2d perlin noise. Then place a tree on that point it hit, set...
If you want to generate a voxel shape in the CPU, you could use `  // densityGenerator.Generate (pointsBuffer, numPointsPerAxis, boundsSize, worldBounds, centre, offset, pointSpacing); Vector4[] data = new Vector4[30...
Have edited some code and made https://youtu.be/403JCvVUn4A via CPU
Made this in ~2h, the code is a bit messy and size is limited to 30, but works: https://youtu.be/S_oqkZgjbms will post project on github soon
https://github.com/VincentLagerros/RealTimeTerrainEdit