Vincent Hoogendoorn

Results 31 comments of Vincent Hoogendoorn

@wilg wrote: > I would love to use it with [Unity](https://unity.com/)'s DOM-like [UI Toolkit](https://docs.unity3d.com/Manual/UIElements.html). This would be really helpful since game UI is pretty stuck in the stone age. Supporting...

@wilg wrote: > I was hoping there would be some kind of simple-ish interface I could implement to add support for an arbitrary UI Framework so I could do this....

The C# API for VSM is mostly implemented, although there is still some polishing todo. There is still an issue to getting an example working. Example: ```csharp static ControlTemplate LikeButton...

Great! I'll do a POC once you have the 1.0 support. Evaluating whether I can move my Xamarin Forms production app to this :-)

It seems like the flutter_assets (material + cupertino icon fonts, kernel bin 14 mb, snapshot data 3 mb) are missing in FlutterHost. Is referencing flutter-debug.aar and icodtl.dat enough? (see [flutters-compilation-patterns](https://proandroiddev.com/flutters-compilation-patterns-24e139d14177)...

Hi, thx for responding quickly. I just thought I could try updating this to 1.0 for Android 1) No, this is for Flutter 1.0 from Master channel. So I had...

That would be great, I'll try to contain my curiosity for a few more days. I have worked out an approach to migrate a Xamarin Forms app to Xamarin Classic...

Would it be feasible for Intellisense for this feature to list only the relevant values for the target type? E.g. ```csharp enum Visibility { Visible, Hidden } class View {...

@Joe4evr understood; I put this in now so that this may be taken into account before too much work has been done on the feature syntax. From the developer perspective...

Same here - I'm using this to generate a client in a class library for a multiplatform Uno Platform app. This issue is quite old without activity - any chance...