Vimal Mollyn
Vimal Mollyn
That would be perfect!
Sure, I can take a stab at it. Let me see if I can get it working!
Oh, as long as it's free and open source, I don't mind! :D
Oh that's a cool idea! Sorry, I haven't had the time to work on this but I think I may get some time After May 15th. Cheers :)
For people that are looking for a csv of SSD anchors, I've attached the file [here](https://github.com/VimalMollyn/GenMediaPipePalmDectionSSDAnchors), along with code to generate it. Thanks @saknarak for your snippets! https://github.com/VimalMollyn/GenMediaPipePalmDectionSSDAnchors
Anyone know how to do this? I don't mind helping out, but I have no idea where to start 😅. @dunovank Could you please help out here?
Same, but with 2020.3.30f1. Exact error is: ``` Postprocess.compute: Kernel at index (0) is invalid UnityEngine.StackTraceUtility:ExtractStackTrace () Mediapipe.PoseDetection.PoseDetecter:ProcessImage (UnityEngine.ComputeBuffer,single,single) (at Library/PackageCache/jp.ikep.mediapipe.posedetection@21c7f98642/Script/PoseDetecter.cs:83) Mediapipe.BlazePose.BlazePoseDetecter:ProcessImage (UnityEngine.Texture,Mediapipe.BlazePose.BlazePoseModel,single,single) (at Packages/BlazePoseBarracuda/Script/BlazePoseDetecter.cs:117) PoseVisuallizer:LateUpdate () (at Assets/Script/PoseVisuallizer.cs:40) Shader...
This didn't work for me unfortunately.
I'm using ghost CLI v1.18.1 on MacOS v11.2 (Big Sur).
I made a minimal script to generate static websites with ghost, check it out here: [https://gist.github.com/VimalMollyn/73c61521f34dce0ffbd2952cad084f60](https://gist.github.com/VimalMollyn/73c61521f34dce0ffbd2952cad084f60). And for my current ghost website workflow, check this blog post out: [https://vimal-mollyn.com/workflow/this-website/](https://vimal-mollyn.com/workflow/this-website/)