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Tutorials from the following playlist: https://www.youtube.com/playlist?list=PLPaoO-vpZnumdcb4tZc4x5Q-v7CkrQ6M-

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![image](https://user-images.githubusercontent.com/89088882/179358413-b79ae83a-0543-4c3d-a60b-d99cc704a069.png) ![image](https://user-images.githubusercontent.com/89088882/179358422-83b7663d-5e6f-47f6-8bb0-2398f4918511.png) what can i do?

Hi, is it possible to include a CMakeLists.txt file for non Visual Studio users?

enhancement

Load the sword model, but the model was not in the window? how to fix?

Due to [OpenGL specification](https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glDetachShader.xhtml) glDetachShader has to be called at some point before or after glDeleteShader. > If shader has already been flagged for deletion by a call to [glDeleteShader](https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glDeleteShader.xhtml)...

Greetings! Not an issue, but rather an example of how your amazing tutorial was used to extend it to some cross-platform implementations. This example (https://github.com/twelvechairssoftware/glfw-opengl3-imgui) wraps your code into a...

Change glviewport from first tutorials to int width, height; glfwGetFramebufferSize(window, &width, &height); glViewport(0, 0, width, height); It will prevent some issues with scaling

``` // Checks if the different Shaders have compiled properly void Shader::compileErrors(unsigned int shader /* Sidenote: shouldn't this be GLuint for maximum generality? */, const char* type) { // ......

YoutubeOpenGL 13 - Model Loading/Model.cpp: //======================================== 22 meshes[i].Mesh::Draw(shader, camera, matricesMeshes[i]); // created matrices are not transferred 22 meshes[i].Mesh::Draw(shader, camera, matricesMeshes[i], translationsMeshes[i], rotationsMeshes[i], scalesMeshes[i]); // corrected //-------------------------------------------------------------------- 69 float rotValues[4] =...

As in title, unchanged solution, reproducible under VS 2019/2022

There are some invalid `glTexParameteri` calls here that generate some errors (highlighted): https://github.com/VictorGordan/opengl-tutorials/blob/main/YoutubeOpenGL%2022%20-%20Anti-Aliasing/Main.cpp#L149-L152 The specification says: > An INVALID_ENUM error is generated by TexParameter* if target is ei- ther TEXTURE_2D_MULTISAMPLE...