Timur Kristóf

Results 171 comments of Timur Kristóf

Some fixes since yesterday: * Fixed SLC, GLC, DLC bits in FLAT, Scratch and Global instructions * Set DLC bit only for loads, don't set it according to GLC *...

Thanks guys for your testing. I haven't tested any DXVK games yet so it's entirely possible that their shaders do something that aco-navi isn't prepared for. I'm currently working on...

@aqxa1 @shmerl Are you guys sure that you disabled NGG during your testing? I think I mentioned in the original post that NGG is not implemented in ACO yet, but...

@aqxa1 @shmerl If you guys still experience hangs or other problems with `nongg` then please give us a bit more details on what issues there are and how to reproduce...

I think separate issues would be best. Just mention in those issues that they are about aco-navi.

@shmerl I really appreciate your enthusiasm, but please keep in mind that aco-navi is still under heavy development, at this point I'm happy that it can run a bunch of...

With regards to your question: at some point I'm gonna rebase my branch on upstream (after all the NIR stuff is merged, possibly), but I don't want to send aco-navi...

@wherron01 The short answer is that it's not there yet. There is no easy way to install it unless you are comfortable compiling mesa on your own. Please give us...

The aco-navi branch has gone through a major cleanup and is now rebased on top of latest mesa master (as of yesterday). There are still some issues, but overall it...

Hi, This repo is no longer being maintained since ACO was merged in upstream Mesa since late 2019. If you have issues with it, please open an issue in upstream...