Nick Renieris
Nick Renieris
Interesting, I was actually thinking of using YAML for this, since: - It's more readable and easier to write/edit - It's a superset of JSON, so your syntax would still...
:+1: Cool!
In retrospect, I'm not sure we want to force the user to specify an output name for every file generated, this could get pretty annoying. Maybe have an optional `output`...
Options look good! Just a note: formatting it like that looks good, but it's even _less_ editable than the XML counterpart, I thought that was the point? Make it more...
mxgmm has objections regarding the JSON and isn't willing to merge it (read the Issue referenced above). I'm not willing to go through the effort of porting to JSON if...
Yeah but if you don't, it looks like XML, if not worse. So I suppose you're still going to do JSON then?
Even if that worked, there are lots of people that haven't moved on to Windows 10.
What kinds of resources exist for it? Is there a shader already written for it that needs porting, or would someone need to start from scratch (probably a lot of...
>Its kinda hard to tell but it doesnt seem like my 980ti has any problems with it How did you figure that out? In order for it to be feasible,...
I did find those 2 shaders on ShaderToy: https://www.shadertoy.com/view/MdGSDG https://www.shadertoy.com/view/XtVGD1 Maybe with a few modifications it could resemble the look. Porting to Cg/HLSL shouldn't be _too_ hard then.