Bohdan Shulyar
Bohdan Shulyar
Pretty sure it should be OK now, as Source games seem to have the file located in a scripts folder
> just look for file only in root? or idk how it works The problem is it's not in the root, it's located in a subfolder like "valve"
All the matches are correct, not sure about the no longer matching one. Technically it is GoldSrc, but it's not really a game, just the engine executables so it doesn't...
This seems to be implemented on the engine side, @a1batross any ideas?
> На Android нету эффекта тумана под водой именно в CS 1.6, в Half-Life такой проблемы не наблюдается. Давай названия карт, чтобы под водой был туман у текстуры должны быть...
> > This seems to be implemented on the engine side, [@a1batross](https://github.com/a1batross) any ideas? > > Actually I feel like I encountered similar bug before, when player waterlevel seemingly wasn't...
Probably need VGUI2 first, I don't want to implement new touch menu hacks
Possible, but personally I don't have the console anymore
For your server you can use sv_enablebunnyhopping and sv_autobunnyhopping on regame. I don't think you should be allowed to do this on any server as it's kinda considered a form...
I could implement this, sure, maybe we could even create time coded zip archives with all needed logs.