Veitaserum4

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Same issue on mint, using latest ALVR (v20.6.1) on quest 2, using appimage on pc, tried beta steamvr and non beta, displaying vr view on the computer works fine but...

> Try killing your compositor. That fixes the black display issue for me (picom in my case). Killing "vrcompositor.re" (which is the only process called compositor, so i think that's...

I see, well i looked it up for the past 30 minutes and i dont think you can even kill the compositor on mint, and LuNeder is right, things would...

I keep getting this aswell and im not sure what to do

Sorry for the late reply, I know of Sonic Adventure DX 2003, and someone else was having the same problem in Midtown Madness 2, there was a python script someone...

Also, I dont know if this is something different, but anti-culling looks like this when the camera is turned away ![image](https://github.com/NVIDIAGameWorks/rtx-remix/assets/63559389/82693ed7-032f-4194-8b5d-04422c024093)

At the beginning, I'm showing the buggyness that happens when anti-culling is enabled and the game camera has turned away, then I enter a level and then exit, which "accelerates...

Only when you actually package the mod, they work just fine, should I still keep this open? Because they still don't work with the version you actually capture scenes and...

I have now tried every version of controllable and framework, they all crash