Vecvec
Vecvec
I've had my eye on SER, and am considering how it may help rt pipelines. I'll be on the lookout for the other two which sound very interesting.
> another feature request I'll add it to the list, and see when I can get to it. It will have to be a separate feature though due to metal...
> Hi, are there plans on a software backend? No, most of `wgpu` does not have software fallback, instead relying on WARP / llvmpipe. These do support raytracing (you should...
In #6291 I've found a fix for a similar issue by putting `device.poll(wgt::Maintain::Wait);` after each submit, this would slow things down quite a bit, but could fix the issue.
Works on my desktop (though for some reason capped to 240 while my display is 120fps)  ``` [2024-08-26T19:24:48Z INFO wgpu_examples::framework] Initializing wgpu... [2024-08-26T19:24:48Z INFO wgpu_core::instance] Adapter AdapterInfo { name:...
that sound right, my laptop is in 27.x.x.x with my desktop in 31.0.101.4577
It works for me, both water and shadow - which were the ones that I previously tested - work (but there are two unused import warnings)
Examples, there is no case for no index buffer (but I'm working on it, hopefully done in a day or so).
To preface this, I came later to this (after most of the design was finalized), so I may not know all of the missing validation, tradeoffs, etc. I will be...
I've realised my previous comment requies quite some preexisting raytracing knowledge, so here are the API concepts: - BLASes - A BLAS contains geometry in a device readable format, you...