Vecvec

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@JMS55 suggested > VK_KHR_ray_tracing_position_fetch would be great to add support for: https://www.khronos.org/blog/introducing-vulkan-ray-tracing-position-fetch-extension so this is my suggested api: this will need an extra feature as less than half the percent...

I'm surprised that it only is on vulkan, it feels like since they are already loading the positions it should be easy, however if it just works on vulkan then...

Thanks! I had assumed wgpu had similar proposal policies as webgpu. In that case in response to @JMS55, your first idea sounds good but, ````wgsl var acc_struct: acceleration_structure_extended; ```` may...

I've been working on blas compaction, and it now works! Should I split up the PR for merging (a separate hal PR on wgpu plus an extra PR to this...

On another note I've been updating my validation layer, and I noticed a new validation error saying that my graphics card does not support f32x4 as a acceleration struct format,...

I've added an example, though it's different from the other two because it only denoises randomly generated images (I didn't just want to duplicate one of the other examples but...

I'm not sure about the first comment, because of where it gets inputted to oidn https://github.com/Twinklebear/oidn-rs/blob/8a5d1d84e2f276eb8829020e9629a4e59e40d155/src/filter.rs#L185-L196 the format gets specified as f32x3. (though I might have misinterpreted what you said)....

#6609 is in an odd situation - Mesa (which CI uses) has a bug in it that causes the test added to seg-fault, this bug is caused by resetting certain...

Thanks for wanting to help! If you want to figure out how acceleration structure building works then implementing updating sometimes instead of building would be helpful too, it's probably also...